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Druid's Deliverance

Druid's Deliverance

{1}{G}

Instant

Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)

"Selesnya's roots reach deep into the Worldsoul, and we will not be moved."

Illustrated by

Commander 2019Commander 2019#162·Common·English
Oct 22, 2026
Market$0.37
Median$0.37
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Rulings

Apr 15, 2013

The new creature token copies the characteristics of the original token as stated by the effect that put the original token onto the battlefield.

Apr 15, 2013

If you control no creature tokens when you populate, nothing will happen.

Apr 15, 2013

Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the new token will work.

Apr 15, 2013

If you choose to copy a creature token that’s a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.

Apr 15, 2013

The new token doesn’t copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.

Apr 15, 2013

You can choose any creature token you control for populate. If a spell or ability puts a token onto the battlefield under your control and then instructs you to populate (as Coursers’ Accord does), you may choose to copy the token you just created, or you may choose to copy another creature token you control.

Mar 14, 2017

Combat damage dealt to creatures or planeswalkers you control won’t be prevented.

Mar 14, 2017

In a Two-Headed Giant game, combat damage dealt to your teammate won’t be prevented.

Mar 14, 2017

You can cast Druid’s Deliverance even if you don’t control any creature tokens.