CascadeCascade
崖の暴君、カズール

崖の暴君、カズール

{3}{R}{R}

伝説のクリーチャー — オーガ・戦士

いずれかの対戦相手がコントロールするクリーチャーが1体攻撃するたび、あなたが防御プレイヤーである場合、そのクリーチャーのコントローラーが{3}を支払わないかぎり、あなたは赤の3/3のオーガ・クリーチャー・トークンを1体戦場に出す。

貢ぎ物を出さずに崖を登る者に警告:長い道のりになるぞ。

5/4

Illustrated by

WorldwakeWorldwake#84·Rare·Japanese
Price unavailable

Rulings

Mar 1, 2010

If you're the defending player, Kazuul's ability triggers once for each creature that attacks, not just once per combat. The attacking player chooses whether to pay {3} or let you have an Ogre token each time one of those abilities resolves.

Mar 1, 2010

The ability triggers and resolves during the declare attackers step. If you put an Ogre token onto the battlefield as a result, you may block with it during that combat phase.

Mar 1, 2010

As the ability resolves, you can't put the Ogre token onto the battlefield without explicitly giving the attacking player the option to pay {3}, even if the attacking player has forgotten about this ability.

Mar 1, 2010

If an attacking creature has a "Whenever this creature attacks" ability, that ability is put on the stack first, then Kazuul's ability is put on the stack. Although Kazuul's ability will resolve first, and potentially create an Ogre token, any target of the other ability will already have been chosen at this point, and thus could not have been the new Ogre token.

Mar 1, 2010

In a multiplayer game, the ability checks whether you're the defending player for each individual attacking creature. For example, if one creature attacks you and two creatures attack another player, Kazuul's ability triggers just once.

Jul 28, 2023

You're the defending player if a creature is attacking you, a planeswalker you control, or a battle you protect.