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Darksteel Garrison

Darksteel Garrison

{2}

Artifact — Fortification

Fortified land has indestructible.

Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.

Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Illustrated by

Future SightFuture Sight#167·Rare·English
Oct 22, 2026
Market$0.59
Median$0.64
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Rulings

May 1, 2007

Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.

May 1, 2007

If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.

May 1, 2007

The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.

May 1, 2007

The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.