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Council's Judgment

Council's Judgment

{1}{W}{W}

Sorcery

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

When its power is threatened, the council speaks with a unified voice.

Illustrated by

Ravnica: Clue EditionRavnica: Clue Edition#57·Rare·English
Oct 22, 2026
Market$0.40
Median$0.60
Buy on TCGPlayer

Rulings

May 29, 2014

None of the affected permanents are targeted. Players may vote for a permanent with protection from white, for example.

May 29, 2014

Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.

May 29, 2014

You must vote for one of the available options. You can’t abstain.

May 29, 2014

No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

May 29, 2014

Players can’t do anything after they finishing voting but before the spell or ability that included the vote finishes resolving.

May 29, 2014

The phrase “the vote is tied” refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn’t tied.

Jun 13, 2017

If a choice has no votes, it can’t have the most votes. If all choices have zero votes, the voting ability has no effect.