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Hazardous Conditions

Hazardous Conditions

{2}{B}{G}

Sorcery

Creatures with no counters on them get -2/-2 until end of turn.

"There are many reasons we invent, of which survival is not the least."

Illustrated by

KaladeshKaladesh#182·Uncommon·English
Oct 22, 2026
Market$0.06
Median$0.23
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Rulings

Sep 20, 2016

Hazardous Conditions doesn’t care what kind of counter a creature has on it. Whether +1/+1, -1/-1, charge, or fate, any kind of counter causes a creature to be unaffected.

Sep 20, 2016

The set of creatures affected by Hazardous Conditions is determined as the spell resolves. Creatures that get a counter later in the turn will continue to get -2/-2. Creatures that enter the battlefield or lose their counters later in the turn and noncreature permanents that become creatures later in the turn won’t get -2/-2.