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Simic Keyrune

Simic Keyrune

{3}

Artifact

{T}: Add {G} or {U}.

{G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Illustrated by

GatecrashGatecrash#237·Uncommon·English
Oct 23, 2026
Market$0.25
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Rulings

Apr 15, 2013

Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.

Apr 15, 2013

Activating the ability that turns the Keyrune into a creature while it’s already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.