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Inspiring Call

Inspiring Call

{2}{G}

Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

"Hahahahaha!"

Illustrated by

Final Fantasy CommanderFinal Fantasy Commander#310·Uncommon·English
Oct 22, 2026
Market$0.29
Median$0.35
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Rulings

Nov 17, 2017

Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.

Nov 17, 2017

Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won’t gain indestructible.