Goblin Blast-Runner
Creature — Goblin
This creature gets +2/+0 and has menace as long as you sacrificed a permanent this turn.
Most goblins can light a fuse and run, but only the cleverest remember to drop the bomb.
1/2
Illustrated by
Creature — Goblin
This creature gets +2/+0 and has menace as long as you sacrificed a permanent this turn.
Most goblins can light a fuse and run, but only the cleverest remember to drop the bomb.
Illustrated by