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Furious Rise

Furious Rise

{2}{R}

Enchantment

At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.

"You guys are worthless, but my proud creation is a sure thing!"

Illustrated by

Final Fantasy CommanderFinal Fantasy Commander#294·Uncommon·English
Oct 22, 2026
Market$0.25
Median$0.25
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Rulings

Jun 23, 2020

If you don’t control a creature with power 4 or greater as your end step begins, Furious Rise’s ability doesn’t trigger. If you don’t control one as the ability resolves, it has no effect. It doesn’t have to be the same creature at both times, however.

Jun 23, 2020

Furious Rise’s ability has you exile only one card, no matter how many creatures with power 4 or greater you control beyond the first.

Jun 23, 2020

Furious Rise’s effect doesn’t change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can’t play it unless you have land plays available.

Jun 23, 2020

Playing an exiled card causes it to leave exile. You can’t play it multiple times.

Jun 23, 2020

If Furious Rise leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled.