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Jumbo Imp

Jumbo Imp

{2}{B}

Creature — Imp

Flying

As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result.

At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.

At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.

0/0

Illustrated by

UngluedUnglued#34·Uncommon·English
Oct 22, 2026
Market$0.39
Median$0.46
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