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Gyruda, Doom of Depths

Gyruda, Doom of Depths

{4}{U/B}{U/B}

Legendary Creature — Demon Kraken

Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.

6/6

Illustrated by

Ikoria: Lair of BehemothsIkoria: Lair of Behemoths#221·Rare·English
Nov 11, 2026
Market$0.60
Median$0.74
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Rulings

Apr 17, 2020

Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

Apr 17, 2020

You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.

Apr 17, 2020

If a replacement effect causes a player to exile the top four cards of their library instead of putting them into their graveyard as Gyruda's triggered ability resolves, the creature card you choose may be one of those cards in exile.

Apr 17, 2020

The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.

Apr 17, 2020

The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.

Apr 17, 2020

Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.

Apr 17, 2020

If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.

Apr 17, 2020

Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.

Apr 17, 2020

If a card in a player's graveyard has {X} in its mana cost, X is considered to be 0.

Apr 17, 2020

The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.

Apr 17, 2020

A card with mana value 0 has an even mana value.

Apr 17, 2020

If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

Jun 1, 2020

If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.