CascadeCascade
霊気運用者

霊気運用者

{3}{G}

クリーチャー — エルフ・工匠・ドルイド

霊気運用者が戦場に出たとき、あなたは{E}{E}(エネルギー・カウンター2個)を得る。

霊気運用者が攻撃するたび、あなたは{E}{E}を支払ってもよい。そうしたなら、無色の1/1の霊気装置・アーティファクト・クリーチャー・トークンを1体生成する。

3/3

Illustrated by

Aether RevoltAether Revolt#102·Common·Japanese
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Rulings

Feb 9, 2017

{E} is the energy symbol. It represents one energy counter.

Feb 9, 2017

Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)

Feb 9, 2017

Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.

Feb 9, 2017

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Feb 9, 2017

Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.

Feb 9, 2017

You can’t pay more energy counters than you have.

Feb 9, 2017

Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.

    霊気運用者 | Cascade