CascadeCascade
太陽筋のフェニックス

太陽筋のフェニックス

{2}{R}{R}

クリーチャー — フェニックス

飛行

太陽筋のフェニックスが戦場に出るに際し、昼でも夜でもないなら、昼になる。

昼が夜になるか夜が昼になるたび、あなたは{1}{R}を支払ってもよい。そうしたなら、あなたの墓地にある太陽筋のフェニックスをタップ状態で戦場に戻す。

4/2

Illustrated by

Innistrad: Midnight HuntInnistrad: Midnight Hunt#162·Mythic·Japanese
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Rulings

Sep 24, 2021

If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.

Sep 24, 2021

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

Sep 24, 2021

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

Sep 24, 2021

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

Sep 24, 2021

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

Sep 24, 2021

For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (https://magic.wizards.com/en/articles/archive/feature/innistrad-midnight-hunt-mechanics-2021-09-02).