CascadeCascade
魂誓いの霊

魂誓いの霊

{3}{U}

クリーチャー — スピリット

魂誓いの霊はブロックされない。

魂誓いの霊が戦場に出たとき、対戦相手1人がコントロールするクリーチャー1体を対象とし、それを留置する。(あなたの次のターンまで、そのクリーチャーでは攻撃もブロックもできず、それの起動型能力は起動できない。)

2/1

Illustrated by

Return to RavnicaReturn to Ravnica#51·Uncommon·Japanese
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Rulings

Apr 15, 2013

If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.

Apr 15, 2013

If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.

Apr 15, 2013

If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.

Apr 15, 2013

Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.

Apr 15, 2013

The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

Apr 15, 2013

When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.