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結束���の呼びかけ

結束���の呼びかけ

{3}{W}{W}

エンチャント

紛争 ― あなたの終了ステップの開始時に、このターンにあなたがコントロールするパーマネントが戦場を離れていた場合、結束への呼びかけの上に結束カウンターを1個置く。

あなたがコントロールするクリーチャーは、結束への呼びかけの上に置かれている結束カウンター1個につき+1/+1の修整を受ける。

「漏霊塔」は領事府の統制からの解放を意味する。

Illustrated by

Aether RevoltAether Revolt#9·Rare·Japanese
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Rulings

Feb 9, 2017

Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.

Feb 9, 2017

Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.

Feb 9, 2017

Tokens that leave the battlefield will satisfy a revolt ability.

Feb 9, 2017

Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.

Feb 9, 2017

All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.