CascadeCascade
野火の精霊

野火の精霊

{2}{R}{R}

クリーチャー — エレメンタル

対戦相手1人に戦闘ダメージでないダメージが与えられるたび、ターン終了時まで、あなたがコントロールしているクリーチャーは+1/+0の修整を受ける。

「火はいつでも踊って跳ねて渦巻いて、もっと燃える物がないか探している。決して休まない。だったら私も休まないわ。」 ――チャンドラ・ナラー

3/3

Illustrated by

Core Set 2020Core Set 2020#297·Common·Japanese
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Rulings

Jul 12, 2019

Combat damage is the damage that’s dealt automatically by attacking and blocking creatures. Any other damage is noncombat damage, even if it’s dealt during a combat phase by an attacking or blocking creature.

Jul 12, 2019

The last ability of Wildfire Elemental triggers once for each event in which an opponent is dealt noncombat damage, regardless of how much damage that player is dealt.

Jul 12, 2019

Wildfire Elemental’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+0.

Jul 12, 2019

In a multiplayer game, if a source deals damage to multiple opponents at the same time, the last ability of Wildfire Elemental will trigger that many times.