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運命を変える者、アミナトゥ

運命を変える者、アミナトゥ

{W}{U}{B}

伝説のプレインズウォーカー — アミナトゥ

+1:カード1枚を引き、その後、あなたの手札にあるカード1枚をあなたのライブラリーの一番上に置く。

-1:あなたがオーナーでありこれでないパーマネント1つを対象とする。それを追放し、その後、それをあなたのコントロール下で戦場に戻す。

-6:「左」か「右」のいずれかを選ぶ。各プレイヤーはそれぞれ、その選ばれた方向にいる次のプレイヤーがコントロールしていて、土地でなく、運命を変える者、アミナトゥでもないすべてのパーマネントのコントロールを得る。

運命を変える者、アミナトゥは統率者として使用できる。

3

Illustrated by

Double Masters 2022Double Masters 2022#169·Mythic·Japanese
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Rulings

Jul 13, 2018

You draw a card and put one back all while Aminatou’s first ability is resolving. Nothing can happen between the two, and no player may choose to take actions.

Jul 13, 2018

Aminatou’s second ability can target any permanent you own, including those another player controls.

Jul 13, 2018

Once the exiled permanent returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

Jul 13, 2018

If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

Jul 13, 2018

As Aminatou’s third ability resolves, you choose a direction, then each player takes control of their new permanents at the same time.

Jul 13, 2018

The effect of Aminatou’s third ability lasts indefinitely. It continues to apply after Aminatou (or her controller) leaves the game.

Jul 13, 2018

In a two-player game, each player gains control of each permanent the other controls (aside from Aminatou) no matter which direction you choose.

Jul 13, 2018

In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. The effect of Aminatou’s third ability stops applying to all permanents that player controlled and control of them reverts to their previous controller.

    運命を変える者、アミナトゥ | Cascade