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Aeromunculus

Aeromunculus

{1}{G}{U}

Creature — Homunculus Mutant

Flying

{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

"The absence of binocular vision imposes certain challenges for a flying creature, which are overcome via echolocation." —Simic research notes

2/3

Illustrated by

Ravnica AllegianceRavnica Allegiance#152·Common·English
Oct 22, 2026
Market$0.12
Median$0.20
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Rulings

Jan 25, 2019

You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.

Jan 25, 2019

If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.