CascadeCascade
論議を呼ぶ計画

論議を呼ぶ計画

{1}{U}

ソーサリー

増殖を行う。(望む数のパーマネントやプレイヤーを選び、その後すでにそこにあるカウンター1種類につき、そのカウンターをもう1個与える。)

カードを1枚引く。

ニヴ=ミゼットの計画は完璧だったが、その実施に同意せざるを得なかった定命の者たちの心までは掌握していなかった。

Illustrated by

War of the SparkWar of the Spark#46·Common·Japanese
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Rulings

May 3, 2019

Putting loyalty counters on planeswalkers doesn’t cause their loyalty abilities to be activated.

May 3, 2019

The War of the Spark set doesn’t include any ways for players to have counters, but some cards in other sets say that a player “gets” a counter of a certain kind. Notably, emblems aren’t counters.

May 3, 2019

You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.

May 3, 2019

You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.

May 3, 2019

Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.

May 3, 2019

If a spell or ability puts counters on a player or permanent and then instructs you to proliferate, choosing that player or permanent will give that player or permanent another of those counters.