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Celestial Crusader

Celestial Crusader

{2}{W}{W}

Creature — Spirit

Flash

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Flying

Other white creatures get +1/+1.

2/2

Illustrated by

Time Spiral RemasteredTime Spiral Remastered#13·Uncommon·English
Oct 22, 2026
Market$0.15
Median$0.25
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Rulings

Mar 19, 2021

Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a white creature may become lethal if Celestial Crusader leaves the battlefield during that turn.

Mar 19, 2021

Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.

Mar 19, 2021

Players may turn face-down creatures face up while a spell with split second is on the stack.

Mar 19, 2021

Split second doesn’t stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.

Mar 19, 2021

Casting a spell with split second won’t affect spells and abilities that are already on the stack.

Mar 19, 2021

If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.

Mar 19, 2021

After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.