精神の占有
エンチャント — オーラ
エンチャント(対戦相手)
あなたのド���ー・ステップを飛ばす。
エンチャントされている対戦相手がカードを引くたび、あなたはカードを1枚引いてもよい。
二人分考えてもらうからね!
Illustrated by
Legality
Rulings
Enchanting an opponent works very much like enchanting a permanent. The Aura spell targets the opponent. When it resolves, it enters the battlefield “attached” to that player. Once it’s on the battlefield, it no longer targets that player.
Psychic Possession’s controller, not the enchanted player, skips their draw step.
If Psychic Possession’s controller ever happens to be the player it’s enchanting, Psychic Possession will be put into its owner’s graveyard as a state-based action.
An Aura with enchant opponent can’t be attached to a permanent.
In a multiplayer game, if the enchanted opponent leaves the game, Psychic Possession will be put into its owner’s graveyard as a state-based action. If Psychic Possession’s owner leaves the game, Psychic Possession immediately leaves the game; this is not a state-based action.
