CascadeCascade
Savage Punch

Savage Punch

{1}{G}

Sorcery

Target creature you control fights target creature you don't control.

Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

Illustrated by

Jumpstart 2022Jumpstart 2022#723·Common·English
Oct 22, 2026
Market$0.19
Median$0.25
Buy on TCGPlayer

Rulings

Sep 20, 2014

You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.

Sep 20, 2014

If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.

Sep 20, 2014

Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.

Sep 20, 2014

Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.

Sep 20, 2014

Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.