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多用途な逸品

多用途な逸品

{5}

アーティファクト・クリーチャー — 構築物

多用途な逸品が戦場に出たとき、あなたは{E}{E}{E}(エネルギー・カウンター3個)を得る。

{E}を支払う:ターン終了時まで、多用途な逸品は飛行か警戒か絆魂のうち、あなたが選んだ1つを得る。

{E}を支払う:ターン終了時まで、多用途な逸品は+2/-2か-2/+2の修整を受ける。

3/3

Illustrated by

KaladeshKaladesh#223·Rare·Japanese
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Rulings

Sep 20, 2016

Multiple instances of flying, vigilance, or lifelink on the same creature are redundant.

Sep 20, 2016

As you activate one of Multiform Wonder’s two activated abilities, you must announce which one you’re activating. However, you don’t choose that ability’s effect until it resolves. For example, you must announce that you’re activating Multiform Wonder’s middle ability specifically, but you don’t choose which of the keywords it gains until the ability resolves.

Feb 9, 2017

Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.

Feb 9, 2017

{E} is the energy symbol. It represents one energy counter.

Feb 9, 2017

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Feb 9, 2017

Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.

Feb 9, 2017

Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)

Feb 9, 2017

You can’t pay more energy counters than you have.

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