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Temur Charm

Temur Charm

{G}{U}{R}

Instant

Choose one —

• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.

• Counter target spell unless its controller pays {3}.

• Creatures with power 3 or less can't block this turn.

Illustrated by

Commander 2020Commander 2020#230·Uncommon·English
Oct 22, 2026
Market$0.37
Median$0.38
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Rulings

Sep 20, 2014

You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.

Sep 20, 2014

If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.

Sep 20, 2014

If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.

Sep 20, 2014

If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.