略奪する破戒僧
クリーチャー — 吸血鬼・クレリック
あなたがライフを得るたび、各対戦相手はそれぞれ1点のライフを失う。
「吸血鬼には神などいない。長年従ってきた血の長は死んだ。残っているのは、馴染み深い破壊と死。それで十分。」
Illustrated by
Legality
Rulings
If you gain an amount of life “for each” of something, that life is gained as one event and the ability will trigger only once.
In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.
In a Two-Headed Giant game, Marauding Blight-Priest’s ability causes the opposing team to lose 2 life.
An ability that triggers “whenever you gain life” triggers just once for each life-gaining event, no matter how much life you gain.
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, a “whenever you gain life” ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
