CascadeCascade
Temper

Temper

{X}{1}{W}

Instant

Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

"I don't need a plan, just a goal. The rest will follow on its own." —Gerrard

Illustrated by

StrongholdStronghold#20·Uncommon·English
Oct 22, 2026
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Rulings

Oct 4, 2004

You can make X be larger than the amount of damage, but you only get one counter for each actual point of damage prevented.

Oct 4, 2004

The +1/+1 counters do show up at the same time as any unprevented damage, which means they are there before you check for lethal damage.