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霊気烈風の古きもの

霊気烈風の古きもの

{5}{U}{U}

クリーチャー — リバイアサン

飛行

あなたのアップキープの開始時に、あなたは{E}{E}{E}(エネルギー・カウンター3個)を得る。

{E}{E}{E}{E}{E}{E}{E}{E}を支払う:他のすべてのクリーチャーをオーナーの手札に戻す。この能力は、あなたがソーサリーを唱えられるときにのみ起動できる。

6/6

Illustrated by

KaladeshKaladesh#39·Rare·Japanese
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Rulings

Feb 9, 2017

{E} is the energy symbol. It represents one energy counter.

Feb 9, 2017

Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)

Feb 9, 2017

Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.

Feb 9, 2017

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Feb 9, 2017

Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.

Feb 9, 2017

You can’t pay more energy counters than you have.

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