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Prison Realm

Prison Realm

{2}{W}

Enchantment

When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield.

When Prison Realm enters the battlefield, scry 1.

After millenia to craft victory, Bolas had eternity to contemplate defeat.

Illustrated by

War of the SparkWar of the Spark#26·Uncommon·English
Oct 22, 2026
Market$0.15
Median$0.23
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Rulings

May 3, 2019

You’ll still scry 1 even if Prison Realm’s first ability has no legal target or if that target becomes an illegal target before the ability resolves.

May 3, 2019

If Prison Realm leaves the battlefield before its first triggered ability resolves, the target permanent won’t be exiled.

May 3, 2019

Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

May 3, 2019

If a token is exiled this way, it will cease to exist and won’t return to the battlefield.