CascadeCascade
絶望の魔神

絶望の魔神

{6}{B}{B}

クリーチャー — デーモン

飛行

対戦相手はライフを得られない。

各終了ステップの開始時に、各対戦相手はこのターンにそのプレイヤーが失ったライフの点数に等しい点数のライフを失う。(ダメージによりライフは失われる。)

6/6

Illustrated by

BattlebondBattlebond#44·Mythic·Japanese
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Rulings

Jun 8, 2018

Archfiend of Despair’s last ability counts only how much life was lost. It doesn’t care whether a player also gained life.

Jun 8, 2018

The amount of life to lose is determined only as Archfiend of Despair’s triggered ability resolves. For example, if you control two of them and an opponent lost 3 life earlier in the turn, the first ability to resolve would have that player lose 3 life, and the second would have that player lose 6 life.

Jun 8, 2018

In a Two-Headed Giant game, damage and life loss happen to each player individually. If each player on a team is dealt 2 damage, each of those players loses 2 life and the team’s life total goes down by 4. When Archfiend of Despair’s ability resolves, each of those players again loses 2 life and the team’s life total goes down again by 4; they don’t each lose 4 life.