CascadeCascade
召し上げ

召し上げ

{7}{U}{U}

ソーサリー

動議 ― あなたから始めて各プレイヤーは「時」または「金」のいずれかに投票する。「時」1票につき、このターンに続いて追加の1ターンを行う。「金」1票につき、その票に投票したプレイヤーがオーナーであるパーマネント1つを選び、それのコントロールを得る。召し上げを追放する。

時と金はどちらも非常に貴重である。レオヴォルドには両方とも十分にある。

Illustrated by

Conspiracy: Take the CrownConspiracy: Take the Crown#30·Mythic·Japanese
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Rulings

Aug 23, 2016

If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.

Aug 23, 2016

No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

Aug 23, 2016

Expropriate doesn’t target any of the permanents you gain control of. You could choose a permanent with hexproof, for example. (Hey, money talks.)

Aug 23, 2016

You can vote money to gain control of a permanent you own, no matter who controls it.

Aug 23, 2016

Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.

Aug 23, 2016

The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.

Aug 23, 2016

Because the votes are made in turn order, each player will know the votes of players who voted beforehand.

Aug 23, 2016

You must vote for one of the available options. You can’t abstain.

Aug 23, 2016

Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.