過去の受難
インスタント
プレイヤー1人を対象とし、そのプレイヤーの墓地にあるカードX枚を対象とする。それらのカードを追放する。これにより追放されたカード1枚につき、そのプレイヤーは1点のライフを失いあなたは1点のライフを得る。
ウラモグの触手は、触れれば燃える氷のようで、魂の中を漁り回り、記憶を一つ一つ突き刺していく。
Illustrated by
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Legality
Rulings
Jun 15, 2010
The life that’s lost and the life that’s gained are based on the number of cards that are actually exiled, not on the value of X (in case any of the targeted cards somehow leave the graveyard in response and thus can’t be exiled this way).
Jun 15, 2010
If the targeted player becomes an illegal target by the time Suffer the Past resolves but the targeted cards don’t, you still exile the cards and gain life. The player won’t be lose any life, though.
Jun 15, 2010
Suffer the Past’s effect causes a single life-gain event, not a number of separate ones. This matters for cards such as Cradle of Vitality.
