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Lurrus of the Dream-Den

Lurrus of the Dream-Den

{1}{W/B}{W/B}

Legendary Creature — Cat Nightmare

Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.)

Lifelink

During each of your turns, you may cast one permanent spell with mana value 2 or less from your graveyard.

3/2

Illustrated by

Ikoria: Lair of BehemothsIkoria: Lair of Behemoths#226·Rare·English
Oct 23, 2026
Market$1.90
Median$2.17
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Rulings

Apr 17, 2020

If a card in a player’s deck has {X} in its mana cost, X is considered to be 0.

Apr 17, 2020

For spells with {X} in their mana costs, use the value chosen for X to determine the spell’s converted mana cost. For example, if a permanent spell costs {X}{W}, you could cast it with X as 1 but not as 2.

Apr 17, 2020

You must pay the costs to cast that spell. If it has an alternative cost, such as a mutate cost, you may cast it for that cost instead.

Apr 17, 2020

Once you begin to cast the spell, losing control of Lurrus won’t affect the spell. You can finish casting it as normal.

Apr 17, 2020

If you cast a spell from your graveyard using another permission, Lurrus’s effect doesn’t apply. You can cast another permanent spell from your graveyard.

Apr 17, 2020

If you cast one permanent spell from your graveyard and then have a new Lurrus come under your control in the same turn, you may cast another permanent spell from your graveyard that turn.

Apr 17, 2020

If a permanent card is put into your graveyard during your main phase and the stack is empty, you have a chance to cast it before any player may attempt to remove that card from your graveyard.

Apr 17, 2020

You must follow the normal timing permissions and restrictions of the spell you cast from your graveyard.

Apr 17, 2020

Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it’s simply a card you own that’s not in your starting deck.

Apr 17, 2020

Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can’t reveal more than one. It remains revealed outside the game as the game begins.

Apr 17, 2020

The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.

Apr 17, 2020

If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can’t change their mind.

Apr 17, 2020

The companion’s other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.

Apr 17, 2020

The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don’t all have activated abilities.

Apr 17, 2020

You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.

Apr 17, 2020

Lurrus doesn’t let you play lands from your graveyard.

Apr 17, 2020

Lurrus doesn’t care about instant and sorcery cards in your starting deck. They may have any converted mana cost.