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技量ある活性師

技量ある活性師

{2}{U}

クリーチャー — 人間・工匠

技量ある活性師が戦場に出たとき、あなたがコントロールしているアーティファクト1つを対象とする。技量ある活性師が戦場に残り続けているかぎり、それは基本のパワーとタフネスが5/5のアーティファクト・クリーチャーになる。

1/3

Illustrated by

Jumpstart 2022Jumpstart 2022#348·Uncommon·Japanese
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Rulings

Nov 10, 2020

Skilled Animator doesn’t remove any abilities the target artifact has.

Nov 10, 2020

The artifact retains any types, subtypes, or supertypes it has.

Nov 10, 2020

If an Equipment becomes an artifact creature, it can’t be attached to another creature. If it was attached to a creature, it becomes unattached.

Nov 10, 2020

If the artifact was already a creature, its base power and toughness will each become 5. This overwrites any previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Skilled Animator’s ability resolves will overwrite this effect.

Nov 10, 2020

Effects that modify a creature’s power and/or toughness, such as the ones created by Titanic Growth or a +/1+1 counter, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch power and toughness.

Nov 10, 2020

The resulting artifact creature will be able to attack on your turn if it’s been under your control continuously since the turn began. That is, it doesn’t matter how long it’s been a creature, just how long it’s been on the battlefield.

    技量ある活性師 | Cascade