CascadeCascade
恒久の拷問

恒久の拷問

{2}{B/R}

Enchantment

プレイヤーはライフを得られない。

ダメージは軽減できない。

すべてのダメージは、その発生源が萎縮を持つかのように与えられる。(萎縮を持つ発生源は、クリーチャーに-1/-1カウンターの形でダメージを与える。)

夜の帷が降りるとき、この次元自身が傷を負う。

イラスト:

Lorwyn Eclipsed CommanderLorwyn Eclipsed Commander#121·レア·日本語
価格情報なし

裁定

2008年5月1日

Spells and abilities that would normally cause a player to gain life still resolve, but the life-gain part simply has no effect.

2008年5月1日

If a cost includes life gain (like Invigorate’s alternative cost does), that cost can’t be paid.

2008年5月1日

Effects that would replace gaining life with some other effect won’t be able to do anything because it’s impossible for players to gain life.

2008年5月1日

Effects that replace an event with gaining life (like Words of Worship’s effect does) will end up replacing the event with nothing.

2008年5月1日

If an effect says to set your life total to a certain number, and that number is higher than your current life total, that effect will normally cause you to gain life equal to the difference. With Everlasting Torment on the battlefield, that part of the effect won’t do anything. (If the number is lower than your current life total, the effect will work as normal.)

2008年5月1日

The “damage can’t be prevented” statement overrides all forms of preventing damage, including protection abilities. Damage prevention spells and abilities can still be cast and played; they just don’t do anything.

2008年5月1日

Spells and abilities that replace or redirect damage aren’t affected by Everlasting Torment’s second ability. They’ll work as normal.

2008年5月1日

The last ability affects all damage, whether it’s dealt by creatures, other permanents, spells, or cards that aren’t on the battlefield. Wither works everywhere.