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Inspiring Call

Inspiring Call

{2}{G}

Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Loyal members of the Enlightened return to Point Pleasant during the seasonal equinox to honor the Wise Mothman, despite interference from the blasphemous "Dim Ones."

イラスト:

FalloutFallout#203·アンコモン·英語
2026年10月23日
マーケット$0.69
メディアン$0.73
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裁定

2017年11月17日

Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.

2017年11月17日

Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won’t gain indestructible.