CascadeCascade
亢進するネズミ

亢進するネズミ

{1}{B}

クリーチャー — ネズミ

亢進するネズミが戦場に出たとき、あなたは{E}{E}(エネルギー・カウンター2個)を得る。

亢進するネズミが攻撃するたび、あなたは{E}{E}を支払ってもよい。そうしたなら、これの上に+1/+1カウンターを1個置く。

ギラプールでは、最も卑しい住民でさえも豪華な環境に住んでいる。

1/2

イラスト:

KaladeshKaladesh#102·コモン·日本語
価格情報なし

裁定

2017年2月9日

{E} is the energy symbol. It represents one energy counter.

2017年2月9日

Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)

2017年2月9日

Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.

2017年2月9日

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

2017年2月9日

Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.

2017年2月9日

You can’t pay more energy counters than you have.

2017年2月9日

Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.