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Aetherworks Marvel

Aetherworks Marvel

{4}

Legendary Artifact

Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter).

{T}, Pay six {E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

イラスト:

Modern Horizons 3 CommanderModern Horizons 3 Commander#281·神話レア·英語
2026年10月23日
マーケット$0.30
メディアン$0.40
TCGPlayerで購入

裁定

2016年9月20日

Tokens that are sacrificed or destroyed are put into their owner’s graveyard before ceasing to exist. If you controlled the token, Aetherworks Marvel’s first ability will trigger.

2016年9月20日

The card cast with Aetherworks Marvel’s second ability is cast from your library.

2016年9月20日

If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Incendiary Sabotage, you must pay those to cast the card.

2016年9月20日

If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

2016年9月20日

Aetherworks Marvel’s first ability triggers whenever any permanent you control is put into a graveyard from the battlefield, including Aetherworks Marvel itself and other permanents put into a graveyard at the same time as it.

2017年2月9日

You can’t pay more energy counters than you have.

2017年2月9日

Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.

2017年2月9日

{E} is the energy symbol. It represents one energy counter.

2017年2月9日

Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)

2017年2月9日

Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.

2017年2月9日

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.