魂浸し、ダイナ
伝説のクリーチャー — ドライアド・ドルイド
あなたがライフを得るたび、各対戦相手はそれぞれ1点のライフを失う。
, これでないクリーチャー1体を生け贄に捧げる:ターン終了時まで、魂浸し、ダイナは+X/+0の修整を受ける。Xはその生け贄に捧げられたクリーチャーのパワーに等しい。
彼女の調合物は金属や強化された有機組織を腐蝕させた。それらの研究は何世代も続けられることになる。
イラスト:
適正
裁定
Dina’s first ability triggers only once for each life gain event, no matter how much life was gained.
When Dina’s first ability resolves, each opponent loses only 1 life, no matter how much life was gained.
Each creature with lifelink dealing combat damage causes a separate life gain event. For example, if two creatures you control with lifelink deal combat damage at the same time, a “whenever you gain life” ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
X is the power the creature had when it was on the battlefield, not the power it has in the graveyard.
