CascadeCascade
Eccentric Apprentice

Eccentric Apprentice

{2}{U}

Creature — Tiefling Wizard

Flying

When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)

At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.

2/2

イラスト:

Adventures in the Forgotten RealmsAdventures in the Forgotten Realms#57·アンコモン·英語
2026年10月22日
マーケット$0.28
メディアン$0.28
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裁定

2021年7月23日

Eccentric Apprentice's last ability works even if it wasn't on the battlefield when you completed a dungeon and even if the dungeon was completed on a previous turn.

2021年7月23日

A creature that becomes a Bird this way loses all other creature types but does not lose any of its abilities.

2021年7月23日

The last ability will overwrite any previous effects that set the creature's power and toughness to specific numbers. Effects that otherwise modify the target creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.

2021年7月23日

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

2021年7月23日

Moving into a dungeon room will cause its room ability to trigger.

2021年7月23日

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

2021年7月23日

A player may only have one dungeon in the command zone at a time.

2021年7月23日

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

2021年7月23日

Dungeon cards are not part of a player’s deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

2021年7月23日

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

2021年7月23日

Dungeons are removed from the game as a state-based action.

2021年7月23日

If you somehow venture into the dungeon while a room’s ability is on the stack, you will continue on in the dungeon. If you’re already in the last room, complete that dungeon and start a new one.

2021年7月23日

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.