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Isolation Zone

Isolation Zone

{2}{W}{W}

Enchantment

When this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield. (That permanent returns under its owner's control.)

When properly aligned, hedrons become powerful tools of binding.

イラスト:

The ListThe List#OGW-22·コモン·英語
2026年10月22日
マーケット$0.20
メディアン$0.25
TCGPlayerで購入

裁定

2016年1月22日

The exiled card returns to the battlefield immediately after Isolation Zone leaves the battlefield. Nothing happens between the two events, including state-based actions.

2016年1月22日

Auras attached to the exiled creature or enchantment will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

2016年1月22日

If a token is exiled, it ceases to exist. It won’t be returned to the battlefield.

2016年1月22日

If Isolation Zone leaves the battlefield before its triggered ability resolves, the target creature or enchantment won’t be exiled.

2016年1月22日

In a multiplayer game, if Isolation Zone’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.