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Curse of Inertia

Curse of Inertia

{2}{U}

Enchantment — Aura Curse

Enchant player

Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.

"As long as I pull the strings, you will dance." —Tezzeret

イラスト:

Commander AnthologyCommander Anthology#35·アンコモン·英語
2026年10月22日
マーケット$0.32
メディアン$0.40
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裁定

2013年10月17日

A Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura. If the enchanted player gains protection from the Curse’s color (or any other characteristic the Curse has), the Curse will be put into its owner’s graveyard.

2013年10月17日

Each of the Curses can be attached to any player, including the player who cast the Curse.

2013年10月17日

Curse is an enchantment type, not a creature type (or any other kind of subtype).

2013年10月17日

The ability won’t trigger when a creature attacks a planeswalker controlled by the enchanted player.

2013年10月17日

The Curse subtype has no inherent rules meaning, but two cards in the Innistrad set (Bitterheart Witch and Witchbane Orb) refer to Curses.

2013年10月17日

Curse of Inertia’s ability will trigger only once per attacking player per combat phase, no matter how many creatures that player attacks with.

2013年10月17日

Even though the attacking player chooses the target of the ability, the ability is still controlled by the player who controls Curse of Inertia. Notably, a creature with hexproof controlled by the player who controls Curse of Inertia could be chosen, even though another player may be choosing the target.